μFab
Now with English, German, Spanish, Portuguese, French, Japanese, Hindi, and Chinese translations (do let me know if anything is wrong)
Version 0.0.14
μFab is a factory automation game where you build and optimize a chip fabrication facility in a world recovering from the Great Chip Drought of 2047.
Start small, think big. Place machines, route conveyor belts, and transform raw silicon wafers into valuable microchips. Etch layers, bond wires, program firmware, and package your products for market.
Features:
- Design efficient production lines across multiple factory floors
- Research 40+ technologies to unlock advanced machines
- Solve logic puzzles to create custom firmware designs
- Balance supply and demand with dynamic market saturation
- Manage power grids, defect rates, and machine maintenance
- Meet colorful characters: your mentor Dr. Maya Chen, ruthless rival Helena Voss, and black-market supplier Rico Martinez
From humble wafers to cutting-edge DC4000 chips — can you rebuild the semiconductor industry and outcompete the mega-corps?
Discord: https://discord.gg/Y7vhechfuY
Steam store: https://store.steampowered.com/app/4338780/MicroFab/
--- DE -----
μFab ist ein Fabrikautomatisierungsspiel, in dem du eine Chipfabrik aufbaust und optimierst — in einer Welt, die sich von der
Großen Chipdürre von 2047 erholt.
Fang klein an, denk groß. Platziere Maschinen, verlege Förderbänder und verwandle rohe Siliziumwafer in wertvolle Mikrochips.
Ätze Schichten, bonde Drähte, programmiere Firmware und verpacke deine Produkte für den Markt.
Features:
- Entwirf effiziente Produktionslinien über mehrere Fabriketagen
- Erforsche über 40 Technologien, um fortschrittliche Maschinen freizuschalten
- Löse Logikrätsel, um eigene Firmware-Designs zu erstellen
- Balanciere Angebot und Nachfrage mit dynamischer Marktsättigung
- Verwalte Stromnetze, Fehlerquoten und Maschinenwartung
- Triff schillernde Charaktere: deine Mentorin Dr. Maya Chen, die skrupellose Rivalin Helena Voss und Schwarzmarkthändler Rico
Martinez
Von einfachen Wafern zu hochmodernen DC4000-Chips — schaffst du es, die Halbleiterindustrie wieder aufzubauen und die
Megakonzerne zu übertrumpfen?
--- PT ----
μFab é um jogo de automação fabril onde você constrói e otimiza uma fábrica de chips em um mundo se recuperando da Grande Seca de
Chips de 2047.
Comece pequeno, pense grande. Posicione máquinas, planeje esteiras transportadoras e transforme wafers de silício bruto em
microchips valiosos. Grave camadas, solde fios, programe firmware e embale seus produtos para o mercado.
Características:
- Projete linhas de produção eficientes em múltiplos andares da fábrica
- Pesquise mais de 40 tecnologias para desbloquear máquinas avançadas
- Resolva puzzles de lógica para criar designs de firmware personalizados
- Equilibre oferta e demanda com saturação dinâmica de mercado
- Gerencie redes elétricas, taxas de defeito e manutenção de máquinas
- Conheça personagens marcantes: sua mentora Dra. Maya Chen, a rival implacável Helena Voss e o fornecedor do mercado negro Rico
Martinez
De simples wafers a chips DC4000 de última geração — você consegue reconstruir a indústria de semicondutores e superar as
megacorporações?
| Updated | 13 days ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 18 days ago |
| Rating | Rated 3.4 out of 5 stars (5 total ratings) |
| Author | Oli-26 |
| Genre | Simulation, Puzzle |
| Tags | 2D, Automation, Incremental, Narrative, Sci-fi, Singleplayer, Top-Down |
| Code license | MIT License |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls, Interactive tutorial |
| Links | Steam, Discord, Homepage |
Development log
- MicroFab is now on steam13 days ago
- Steam store released!31 days ago
- Gearing up for steam release.33 days ago





Comments
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The green arrow should be fixed in place; I can't even place the generator in the tutorial because I don't know where to place it. :(
Sorry this can happen with odd zoom levels and resolutions. I think its fixed in the main version but this demo version is slightly dated.
thanks for telling me. :)
The lastest demo version is up on a separate game on my profile, it should perform much better!
What happened to the Steam store page?
Steam delayed it a few days, I'll be up soon! I'll grey it out on the new site !
Ah. Cool. I really like what you have going here.
Thank you so much! Can't wait to release it fully!
Very good, rpolished game, mind-engaging gameplay and even some interesting story.
Not sure if it's my very old hardware but i find that when i run the game for a while (10 mins) it starts to slow down and then just freezes, but when im on something like the pause it still pulsates in a pretty good fps and my ram still only goes up to 2gb. Then i cant move the screen or do anything until I restart the game, thanks for autosave feature.
I will look into any memory leaks or anything else that might cause this. Thanks for the feedback!
looks interesting, but I can't rotate my buildings. R doesn't work
hmm interesting, rotation seems to work fine for me and others. Any more specifics so i can investigate?
This one needs some work, in order to do the suggested factory production you need to unlock more things that arent available from the start. For Example, to make the basic packaged chip - the first product, you need to etch the silicon 3-8 times, seperate the chips with 3 or more defects, bond with copper wiring, then pack with plastic. You only start with basic belts and an ething machine. Plus the market saturation is an odd choice to have for the beginning of the game when theres only 1 possible product you can make, it ends up with you having to wait 30 secs to continue having fun.
Suggestions: 1. Have the Market Saturation mechanic start later when the player has 2 or more products they could feasibly make
2. Drip feed unlocking new machines and info to ease into the gameloop, if the intention was that we are suppose to start with just etching then remove the info of what could be done until its unlocked, otherwise its just confusing and overwhelming
3. Defects, we need to start or have a very early/cheap research to deal with it, such as special belts that move only useless chips or a trash can, or maybe a machine that turns it into scrap to resell otherwise we lose a very tight budget
Thank you for the feedback, i think you're correct on the start, its a little too slow, in not wanting to overwhelm its become a little too slow. Ill work on a rework of the start!
Good point about market saturation, maybe ill prevent that until chip 2 or some time limit like 10 mins!
I have remade the tutorial to get the player to set up a 3X etch production line, removed market forces until after first real chips are produced, and lowered early research cost + given a bit more starter waifers and money to prevent the boring sitting for 30s!
Fantastic improvement
Looks fun, but I didn't understand how to play :X
Did you do the tutorial? That explains most everything for the early game. But essentially make money go up and get better chips
tutorial doesn't kick in, or at least didn't for me. I'm just looking a guy wandering around an empty factory office with no idea what anything does.
Updated to tutorial to always trigger without the need to click tutorial from the menu. Its skippable for those who don't want to use it.
I feel like the tutorial is a little overwhelming now, too much information being passed too quickly without room for breathing and experimenting, without getting anxious about the renting and wasting money, having to restart the game early. This kind of loop for early players can discourage them to play and make them quit.
I will keep playing and trying to figure things out because I like this kind of game, but I feel like you should keep this in mind. There are some things you could do to make experimentation early on less anxious, like making the renting be 0, and only add renting when the player goes to a bigger factory. Or maybe just increasing the starting money would suffice.
Thank you for your feedback, it's super helpful. It's a really hard balance to find between giving the player a drive and not stressing them too much. I'll try hit that balance (maybe a difficulty mode).