Version 0.0.5

  μFab is a factory automation game where you build and optimize a chip fabrication facility in a world recovering from the Great Chip Drought of 2047.

  Start small, think big. Place machines, route conveyor belts, and transform raw silicon wafers into valuable microchips. Etch layers, bond wires, program firmware, and package your products for market.

  Features:

  -  Design efficient production lines across multiple factory floors

  -  Research 40+ technologies to unlock advanced machines

  -  Solve logic puzzles to create custom firmware designs

  -  Balance supply and demand with dynamic market saturation

  -  Manage power grids, defect rates, and machine maintenance

  - Meet colorful characters: your mentor Dr. Maya Chen, ruthless rival Helena Voss, and black-market supplier Rico Martinez

  From humble wafers to cutting-edge X2500T chips — can you rebuild the semiconductor industry and outcompete the mega-corps?
Discord: https://discord.gg/fG8BCFzV

Comments

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This one needs some work, in order to do the suggested factory production you need to unlock more things that arent available from the start. For Example, to make the basic packaged chip - the first product, you need to etch the silicon 3-8 times, seperate the chips with 3 or more defects, bond with copper wiring, then pack with plastic. You only start with basic belts and an ething machine. Plus the market saturation is an odd choice to have for the beginning of the game when theres only 1 possible product you can make, it ends up with you having to wait 30 secs to continue having fun. 

Suggestions: 1. Have the Market Saturation mechanic start later when the player has 2 or more products they could feasibly make

2. Drip feed unlocking new machines and info to ease into the gameloop, if the intention was that we are suppose to start with just etching then remove the info of what could be done until its unlocked, otherwise its just confusing and overwhelming

3. Defects, we need to start or have a very early/cheap research to deal with it, such as special belts that move only useless chips or a trash can, or maybe a machine that turns it into scrap to resell otherwise we lose a very tight budget

Thank you for the feedback, i think you're correct on the start, its a little too slow, in not wanting to overwhelm its become a little too slow. Ill work on a rework of the start! 
Good point about market saturation, maybe ill prevent that until chip 2 or some time limit like 10 mins!

I have remade the tutorial to get the player to set up a 3X etch production line, removed market forces until after first real chips are produced, and lowered early research cost + given a bit more starter waifers and money to prevent the boring sitting for 30s!

Looks fun, but I didn't understand how to play :X

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Did you do the tutorial? That explains most everything for the early game. But essentially make money go up and get better chips

tutorial doesn't kick in, or at least didn't for me. I'm just looking a guy wandering around an empty factory office with no idea what anything does.

Updated to tutorial to always trigger without the need to click tutorial from the menu. Its skippable for those who don't want to use it.